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Radiant defense walkthrough without packs
Radiant defense walkthrough without packs










radiant defense walkthrough without packs
  1. #RADIANT DEFENSE WALKTHROUGH WITHOUT PACKS UPDATE#
  2. #RADIANT DEFENSE WALKTHROUGH WITHOUT PACKS FREE#

Thankfully, we've made some progress towards a few of them, but there's a little more to do still. With the story quests over, let's take a look at the remaining achievements in the DLC.

radiant defense walkthrough without packs

He'll point you to Shank, who can be found in Nuka-Town USA. World of Refreshment - nukalurks and assaultrons insideĪfter informing Gage that all areas of Nuka-World are back under raider control, he'll suggest that the time is right to expand into the Commonwealth. Nuka Rush - Safari Adventure (Welcome Center) Ending the conversation will end the quest, and trigger the next one.

#RADIANT DEFENSE WALKTHROUGH WITHOUT PACKS FREE#

He'll also offer himself up as a companion, so feel free to take advantage of his assistance if you want to. He wants you to enter each of the separate parks that make up Nuka-World and plant a flag denoting which gang will occupy the area permanently.

#RADIANT DEFENSE WALKTHROUGH WITHOUT PACKS UPDATE#

Update him on your introduction to each gang and he'll explain the next part of his plan. Head back to the Fizztop Grille and speak to Gage. With the tedious side quests out the way, we can return to Nuka-World for good and continue on with the main quest. Once you've completed this process four times, you'll have turned in 12 quests total, unlocking the following achievement: As you turn them in, you can then immediately take on another quest. Complete your assignments, before travelling back and turning them in to each gang leader. Whatever approach you take, make sure to accept all 3 quests, then head to the Commonwealth. This does take a little longer though and can be difficult at times.

radiant defense walkthrough without packs

You can just refuse these (you'll have an idea it's one of these targets when the quest giver says the target is "a nobody" or "someone you don't need to worry about"), or you can accept them, and lead the target away from Diamond City before placing the collar or killing them. This adds the additional complexity of trying to avoid pissing off the local guards. It will also often be the case that the target for killing or placing a collar will be a random NPC located in Diamond City. You can then immediately talk to the gang leader again to acquire a new one. If that is the case, don't hesitate to reject the quest when first being offered it. Now the target for each of these are random, and could potentially be against a faction that you have otherwise good relations with (Minutemen, Brotherhood, etc.).

  • Meet with gang members and secure/defend a cache of supplies.
  • Locating a target and fitting a shock collar to them.
  • You'll typically be doing one of the following: The quests are radiant, so they follow a similar pattern. This means you'll only need to make 4 return trips to unlock the achievement. All of these quests take place in the Commonwealth, so it makes sense to grab 3 at a time (1 from each gang) and then travel to the Commonwealth. Each gang leader will offer up one quest at a time. It is unfortunately a little tedious, but that's achievements for you. It's best to get this out of the way early, as decisions later on could potentially make this missible. The achievement Raiding for a Living requires that we complete 12 separate radiant quests for the different Nuka-World gangs. After meeting all 3 leaders, the quest objective will direct you back to Gage, but let's first work on these side quests. He'll also offer up a Pack side quest which you can grab too. This introduction follows a similar pattern, however if you can pass a few tough speech checks with Mason, he'll hand over the unique weapon The Problem Solver. Finally, head on over to the Pack and meet their leader Mason. She will also offer up a quest to help out her gang. Again, another introduction where you can buy into their beliefs, or dismiss Mags' plans. Head on to The Parlour and meet Mags Black, the leader of the Operators. For now, take the quest, and I'll offer more details further below. These are radiant quests that every gang will offer, and they are related to one achievement. After wrapping up the conversation, Nisha will likely offer you a side quest if you want to help out her gang. This meeting really just serves as an introduction, so whether you suck up to her and her gang, or just dismiss their proclaimed superiority, it doesn't really matter. Head in to the mountain and you'll meet Nisha, the leader of the Disciples. The Disciples are the first and easiest to reach, being located in the main interior of Fizztop Mountain. Gage has a lot more info to pass on, but you can get going whenever you're ready. You'll receive new quest objectives to speak to the leaders of the Disciples, the Operators and The Pack. You'll meet Gage again, and he will explain your role in his plans to unify the gangs again.












    Radiant defense walkthrough without packs